We’ve all found deck lists full cards which at the time they came out, people considered but then didn’t seem to make any serious headway into the format. As The Great Zoltar, I will do my best, nay, I shall amaze and stupify you with my omnipotent revelations (guesses) on which cards will surely creep into the deck lists at the next event near you.
This week’s FORTUITOUS FIVE:
5. Mikaeus, the Lunarch: Mikaeus may sneak into the aggressive Tribal human or Selesnya Aggro decks. Allowing him to act as living Gavony Township letting you keep your lands untapped for the threat of what’s to come. In the early game Mikaeus will keep the tempo in your favor, making your opponent value his creatures more when they cannot just trade one for one. Late game, he becomes a force to be reckoned with, coming down as a 5 or higher powered creature becomes a perfect target for Rancor and/or a bond with Silverblade Paladin.
4. Alchemist’s Refuge: We have seen this hidden treasure pop up in a few Bant control decks throughout the last few weeks and can expect to see it show up in a few more decks lists. Many of these flash decks want to keep the counters up for your big bombs before they tap out to either Sphinx’s Revelations or other end of turn shenanigans. This little refuge will prevent them from having the advantage, being unwilling to play anything even at the end of your own turn.
3. Mark of Mutiny: From what we have seen throughout the last few tournaments, it comes down to either a race to victory with very aggressive decks or stalling out for giant creatures that devastate the board state. Working best paired with an outlet to sacrifice the creature you intent of controlling, “MoM” does wonders dealing with Geralf’s Messenger and that pesky undying effect. The look on your opponents face when you take their Thragtusk or Thundermaw Hellkite and force them to deal with 6 damage coming across the board, not to mention getting a beast token if their Thragtusk dies while under your control.
2. Revenge of the Hunted: Everyone loves a good top deck miracle, and who doesn’t love when it could possibly destroy every creature facing you? Well, besides the person sitting across from you. Peeling this off the top and jamming your Silverblade Paladin, Wolfir Silverheart, or even just an Avacyn’s Pilgrim will insure that the rest of your attacks will find their way into the heart of your opponent.
1. Clone: We all loved Phantasmal Image when it was in standard for its cheap removal of a legendary creatures or just another creature that put the fear of death into your adversaries. It only seems logical that we should still love that concept, but with the added bonus that you can target it all day long with auras, equipment and fast effects to keep the fear alive. We could start to see him coming out to play a bit more than we have as of late. Think of this possibility: Clone coming down copying their Thragtusk to keep you in the game. Or, as a response to an Angel of Serenity trigger flashing a Restoration angel and making your own Angel of Serenity.
If you have any thoughts, ideas, comments go ahead and let me know below. The Great Zoltar knows all, but it does get a bit lonely just talking to myself.

I’m waiting for the day someone flashes in a planeswalker on camera with Refuge. Will completely take opponents off guard.
Why? It’s not like planeswalkers get any real bonus from getting flash. In fact, I’d think it would be stupid to see a planeswalker flashed down. It’s not like they can use an ability on your opponent’s turn. Sure it keeps mana open for your untap step, but that’s true about all instant and flash spells. You argument is invaild.
that was the entire point of Jacob’s comment.
it is a unique and novel moment when casting a planeswalker on the opponent’s end step is the best move.
also you are foolish to not imagine a situation where flashing one in is useful. if you play it on your turn, they will murder it before you can play a boardwipe, with their creatures. cast it on their end step, you can board wipe before they ever get a chance to attack.
there are also planeswalker interactions to consider. say you have garruk and tamiyo in hand, but if you play one or the other you won’t be able to keep them alive through the opponent’s attack, maybe because they have a wolfir silverheart souldbound to something. If you flash one walker out, then cast the other during your main phase, you might create enough blockers and disable enough attackers to keep your walkers alive.
tl;dr, you are kinda a dumbass, nerd. don’t tell people their argument is invalid if you didn’t even consider the situation.